This example shows how to fake a value of a variable while storing it in an .ini file.
We basically write the same variable twice, but with different manipulation algorithms. Then we read the variables with an inversed algorithm to get a valid value. If the player now changes the values, and they don't match, he will get a "noob" message.
Make sure you don't use too simple manipulation algorithms like multiplication / division, since these are easy to reverse engineer.
Version 1.1
Now saving both of the faked values to the same file